Android游戏编程之从零开始
②第二种是利用Regin来对画布设置可视区域。
canvas.clipRegion(region) 过时。
canvas.clipPath(region.getBoundaryPath()) 利用
private void T3(Canvas canvas) {
canvas.save();
canvas.drawColor(Color.WHITE);
Region region = new Region();
region.op(new Rect(200, 200, 1000, 1000), Region.Op.UNION);
region.op(new Rect(400, 300, 900, 900), Region.Op.REVERSE_DIFFERENCE);
region.op(new Rect(500, 200, 800, 800), Region.Op.XOR);
canvas.clipPath(region.getBoundaryPath());
canvas.drawBitmap(bitmapC, 0, 0, paint);
canvas.restore();
}
2019年3月24日日曜日
adb devices 查询设备
查询设备
$ adb devices
将文件复制到设备/从设备复制文件
$ adb pull remote local
$ adb push local remote
进行屏幕截图
$ adb shell screencap /sdcard/screen.png
录制视频
$ adb shell screenrecord /sdcard/demo.mp4
$ adb devices
将文件复制到设备/从设备复制文件
$ adb pull remote local
$ adb push local remote
进行屏幕截图
$ adb shell screencap /sdcard/screen.png
录制视频
$ adb shell screenrecord /sdcard/demo.mp4
2019年3月21日木曜日
ldpi,mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi
ldpi,mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi
float xdpi = getResources().getDisplayMetrics().xdpi;
float ydpi = getResources().getDisplayMetrics().ydpi;
https://blog.csdn.net/guolin_blog/article/details/50727753
https://developer.android.com/reference/android/util/DisplayMetrics.html
float xdpi = getResources().getDisplayMetrics().xdpi;
float ydpi = getResources().getDisplayMetrics().ydpi;
https://blog.csdn.net/guolin_blog/article/details/50727753
https://developer.android.com/reference/android/util/DisplayMetrics.html
ラベル:
Android_Layout
2018年11月12日月曜日
AboutDialog の追加
AboutDialog の追加
public class AboutDialog extends AlertDialog {
private Context context;
public AboutDialog(Context context) {
super(context);
this.context = context;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout li = (LinearLayout) LayoutInflater.from(context).inflate(R.layout.about_layout, null);
TextView textView = li.findViewById(R.id.textView3);
textView.setText(Html.fromHtml("<u>" + getString(R.string.GooglePlayStore) + "<u>"));
Pattern pattern = Pattern.compile("");
String url = getString(R.string.PlayURL);
Linkify.addLinks(textView, pattern, url, null, null);
setContentView(li);
}
}
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:paddingLeft="20dp"
android:paddingTop="10dp"
android:paddingRight="20dp"
android:paddingBottom="30dp">
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
app:srcCompat="@mipmap/ic_launcher_foreground" />
<TextView
android:id="@+id/textView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="20dp"
android:layout_weight="1"
android:text="@string/app_name"
android:textSize="30dp" />
<TextView
android:id="@+id/textView2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="20dp"
android:layout_weight="1"
android:text="@string/kankanla"
android:textSize="20dp" />
<TextView
android:id="@+id/textView3"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="20dp"
android:layout_weight="1"
android:text="@string/GooglePlayStore"
android:textSize="20dp" />
</LinearLayout>
public class AboutDialog extends AlertDialog {
private Context context;
public AboutDialog(Context context) {
super(context);
this.context = context;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout li = (LinearLayout) LayoutInflater.from(context).inflate(R.layout.about_layout, null);
TextView textView = li.findViewById(R.id.textView3);
textView.setText(Html.fromHtml("<u>" + getString(R.string.GooglePlayStore) + "<u>"));
Pattern pattern = Pattern.compile("");
String url = getString(R.string.PlayURL);
Linkify.addLinks(textView, pattern, url, null, null);
setContentView(li);
}
}
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:paddingLeft="20dp"
android:paddingTop="10dp"
android:paddingRight="20dp"
android:paddingBottom="30dp">
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
app:srcCompat="@mipmap/ic_launcher_foreground" />
<TextView
android:id="@+id/textView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="20dp"
android:layout_weight="1"
android:text="@string/app_name"
android:textSize="30dp" />
<TextView
android:id="@+id/textView2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="20dp"
android:layout_weight="1"
android:text="@string/kankanla"
android:textSize="20dp" />
<TextView
android:id="@+id/textView3"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="20dp"
android:layout_weight="1"
android:text="@string/GooglePlayStore"
android:textSize="20dp" />
</LinearLayout>
ラベル:
Android_Layout
2018年11月10日土曜日
Ads SDK
******************************************************************************
* The Google Mobile Ads SDK was initialized incorrectly. AdMob publishers *
* should follow the instructions here: https://goo.gl/fQ2neu to add a valid *
* App ID inside the AndroidManifest. Google Ad Manager publishers should *
* follow instructions here: https://goo.gl/h17b6x. *
******************************************************************************
* The Google Mobile Ads SDK was initialized incorrectly. AdMob publishers *
* should follow the instructions here: https://goo.gl/fQ2neu to add a valid *
* App ID inside the AndroidManifest. Google Ad Manager publishers should *
* follow instructions here: https://goo.gl/h17b6x. *
******************************************************************************
2018年10月28日日曜日
3.5 毫米耳机:配件规范
3.5 毫米耳机:配件规范
https://source.android.com/devices/accessories/headset/plug-headset-spec
https://source.android.com/devices/accessories/headset/plug-headset-spec
直接启动
直接启动
<action android:name="android.intent.action.LOCKED_BOOT_COMPLETED" />
https://developer.android.com/training/articles/direct-boot?hl=zh-cn
<action android:name="android.intent.action.LOCKED_BOOT_COMPLETED" />
https://developer.android.com/training/articles/direct-boot?hl=zh-cn
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